When your highest Attribute Score is low, you may roll on the table to start with something extra.
Highest Attribute
3-5
6-8
9
> 9
Roll 1d6
Thrice
Twice
Once
0 times
1-3 Beneficial Mutations
Ambidextrous
Double jointed
Disease immunity
Poison resistance
High pain threshold
Each of your HD is a D8 instead of a D6.
Independently focusable eyes
Double longevity
Cold resistance
Heat resistance
4-6 Artifacts
Oxygen tank
Respiratory Filters
Life Vest
Oil of a relaxing fragrance
1d6 doses of a substance that:
Can cover your body in adaptive camouflage.
Heightens senses of smell and taste
Heightens sense of touch
Doubles Movement
Doubles DEX
Doubles STR
Enhances everything (Boon to all Attribute rolls for 1d6 rounds and then collapse with 0 Grit remaining. Eat and take a full rest or die on the next damage source.)
Belt that causes electrical field to cover skin. (Roll 1d6 each use. 1-5 causes that much damage to the one who touched. 6 causes the pack to melt after doing 6 damage to the one who touched.)
Poisonous tooth (permanently affixed) with 1d6 doses remaining.
Bone-crushing jaws made of strange metal
Cartridge for laser weapon (and roll again)
Technical manual
Doors
Artificial intelligence
Security system
Energy generation (water wheels to nuclear power)
+1 weapon, made from strange metal.
Collar with spinal needle that causes the wearer to melee attack any within 30’ and gain +2 Attack and Damage -2 DEF. To avoid attacking, wearer may Save once per round.
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