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The most current version of my Specialist Class is in this Google Doc. Please leave feedback if you like. I'm sure there are mistakes.
The community project version of the GLOG (if you decide to call all of the classes anyone makes part of it) has glorified the wizard and other casters at the expense of non-magical sorts. Wizards have endless schools of magic to choose from, making them fresh and exciting (and often much more powerful than other classes.) The GLOG feels like the Wizard D&D game. That's really part of its attaction. GLOG magic is pretty awesome.
I like non-casters better than wizards though, so I tried to remedy that a bit by giving the Specialist class a list of Arts, analogous to wizard schools, to choose from. I strove to keep the abilities non-magical, non-meta, sensible, and unlike spells. If you love the gonzo, meta, story-influencing abilities that dominate some corners of GLOG-land, you may desire to make some modifications.
I, however, love this class. I'd be content to run a game that only had this class.
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