In this system, Attribute Checks will function with probabilities more akin to Saving Throws.
Because of the higher chance of failure, the GM must call for checks less often, simply saying "yes" whenever a competent adventurer would be likely to succeed at a task. When the result is clearly uncertain, make an attribute check.
---
To create Attributes during Character Generation, roll 1d6+3 for each Attribute. (If your rules increase Attributes when a level is gained, roll 1d6+1 instead.)
To make a check, roll under your Attribute score on a d20.
Difficult tasks add d6s to the roll. Skills subtract the results of d6s from the roll, 1d6 per point in the relevant skill.
Search
Featured Post
Popular Posts
- Knave Mini-Review, Hacks, Additions, and Other Resources
- Caverns of Thracia session log: February 2, 2019
- Hot Springs Island Mini-review After 6 sessions
- Recommended OSR Books
- Creating a Terse Key (and more) for Caverns of Thracia
- BB/X
- Improve your game with bits of OD&D
- Cleric Spells Are Herbs
- Universal Oldschool RPG Mechanic Toolkit
- Conditions
Topics
mechanics
(24)
GLOG
(9)
session report
(9)
Aid
(8)
class
(8)
setting
(8)
Caverns of Thracia
(7)
Kowloon Planet
(7)
bestiary
(7)
table
(7)
gm
(6)
Resource
(5)
duo
(5)
project
(4)
review
(4)
system
(4)
Fomalhaut
(3)
bbx
(3)
death and dismemberment
(3)
Hot Springs Island
(2)
Knave
(2)
faction
(2)
magic
(2)
npc
(2)
race
(2)
rules
(2)
spells
(2)
theory
(2)
toddler
(2)
200 Words
(1)
HSI
(1)
LotFP
(1)
Secret Santicore
(1)
Stargazer
(1)
adventure
(1)
advice
(1)
character sheet
(1)
cleric
(1)
curse
(1)
disease
(1)
dwarf
(1)
generator
(1)
herbs
(1)
humor
(1)
level
(1)
meta
(1)
random encounters
(1)
treasure
(1)
Archives
-
▼
2019
(11)
-
▼
January
(9)
- Class: Specialist and Specialist Arts (GLOG)
- Favorite Free Oldschool Adventures and Locations
- Low Attribute Scores on Kowloon Planet
- Attribute Checks as Saving Throws
- Updated and Automated Faction Generator
- Random Encounter Template Generator (From the Dung...
- Fomalhaut/Kowloon Planet 3 - from Barzon to the Ca...
- Stealth, Light, and Surprise
- Factions on Kowloon Planet
-
▼
January
(9)
Related Blogs
-
The Pale Keep - By Hephaistos FnordCanvas QuestSome D&D CloneLevels 1-3 The Pale Keep was built by the Crown of Albion in 3421 to fortify the bordermarch of the Pale again...12 hours ago
-
Bookpost 20 - Hot damn, bookpost #20. Bookpost Index *A Comprehensive Introduction to Nostratic Comparative Linguistics With Special Reference to Indo-European 5th...3 days ago
-
Secret Santicorn 2025 - 1d12 Odd "Medieval" Dragons - *Sylvanas_iii *asks for: *A dX table of medieval dragons that look nothing like any self-respecting dragon should (e.g. the original French tarrasque) * ...3 days ago
-
Magic Item Generator - With a little bit of digital elbow grease, I’ve finally managed to create a Generator that produces Magical Items from the dozens of d100 Tables I’ve cre...4 days ago
-
Merry Hexmas 101 - Coal Mountain - Prismatic Wasteland has announced a new Blog Bandwagon. This time, it's adding hexes to a hexcrawl based on the Christmas movies of Rankin & Bass. For my e...4 days ago
-
Secret Santicorn 2025: Two Forges - The Forge of Yakul Yakul was obliterated, and his temples were sunk. Memories of the dead god were struck from the souls of men. A heavy punishment was ...5 days ago
-
The Importance of Having a Stake - Recently if I have some spare time during lunch at work I have been watching some recordings of Warhammer Total War 3 on YouTube. Don't judge me. One o...1 week ago
-
Two-Player Head-to-Head D&D - Unfortunately for my wizard, Game 1 ended exactly the way this looks *1. Both players generate a 1st-level magic-user in any system.* -You each get a sin...1 week ago
-
Fragging Out - Intergalactic work continues. I'm constantly reminding myself that the first *Mythic Bastionland* playtests (then *Primeval Bastionland*) were based on ...2 weeks ago
-
-
Under Gallax Hall - Level 4 - Monastery - *"I'm challenging myself to try and write at least 1-3 rooms per day to crank this thing out in like... 3 months, maybe?"* -Me, about 5 years ago. Been ...3 weeks ago
-
OSR: Treasure for Dungeon / Room Stocking - Dungeon stocking is tricky. Over and over, people ask "How much treasure should I include per room / dungeon level / PC?" The answer varies enormously be...4 weeks ago
-
On Bounty, Questions worth asking. - Well? Will we? Available Now! https://sinlessrpg.com ------------------------------ *Hack & Slash* Follow, Twitch, Support, Donate to end Cancer (5 ...2 months ago
-
What is the point of the OSR? - Over on Reddit, Kaliburnus asks What the point of the OSR is? He concludes his post with some questions. So, honest question, what is the point of OSR?...2 months ago
-
Gormand's Larder is back - Hello, I made a 36 pages extended edition of my old zine Gormand's Larder. You get the digital version here: https://evlyn.itch.io/gormand-larder2 months ago
-
An Appendix N(VLG) - A few days / weeks / units of time ago I saw Prismatic Wasteland’s round-up of people’s appendix Ns. Well, thought I unto mine self, I have just such a one...3 months ago
-
Deep Space & Derelicts: Basic/Xenotech version, an idea for a game - here's a little idea for a game that's been floating around my head for a while. what if early D&D had been based around classic scifi rather than cl...6 months ago
-
Blogs on Tape season 6 has begun! - Hi everybody! Its been a minute. How are you? Everything is awful all the time? Horrors never cease? You’re being driven mad by the weight of the unfathoma...8 months ago
-
Chatbot and the Demiurge for Solo Play - I have been playing around with my solo protocols, the d6 demiurge ( https://www.drivethrurpg.com/en/product/347048/the-d6-demiurge-protocols-for-solo-pl...8 months ago
-
Articulations - Creating house rules, custom rules specific to a local group or campaign, has been common throughout the history of D&D. What makes an effective house rule...11 months ago
-
Notes on a semi-successful skill system - When I finished my Team Tsathogga campaign back in 2019, one of the things that I noted afterwards was the extent to which fighters had struggled to keep...3 years ago
-
As Useful As A Pile Of Dicks - Remember STEAL THE EYES OF YASHOGGHUH? Still working on it. The post As Useful As A Pile Of Dicks first appeared on Last Gasp.4 years ago
-
-
Spoils of the Gorgon Coast: The Degenerate Heir - As the kickstarter for the Zinequest Quartet winds down, I find myself in awe of the amount of folks who seem interested in my project; especially given t...5 years ago
-
Prinny Dood! - Prinnies are the souls of the dead who are working off their lives of sin either in the heavenly or infernal realms before they are able to reincarnate...5 years ago
-
Thursdays in Thracia – Part 21 - This is Part 21 of my Thursdays in Thracia B/X Dungeons & Dragons Campaign, an actual play of Jennell Jaquays’ The Caverns of Thracia. For more context, st...6 years ago
-
Elsai Overview - Elsai is a small planet and the only inhabited one orbiting its star. From its spaceport—nothing more than a flattened chunk of rock used by stellar scum—E...6 years ago
-
"The Gardens of Ynn" Referee Control Panels - I recently picked up Emmy Allen's excellent *The Gardens of Ynn*, and I think this will be the next adventure I run. I still have an itch for *Alice in Won...6 years ago
-
Goodbye and Good Luck - Well some of you may have noticed this blog has been down, restricting access for some time. For various reasons I've decided to step away from the OSR...7 years ago
-
Dolmenwood: d30 Encounter Tables - I wrote a few posts with ideas about Dolmenwood encounter tables ages ago. I wasn't really satisfied with those big d100 tables, though, so the topic which...8 years ago
Ah. I've been using a similar system for a while now. The bit about adding/subtracting d6s is a great idea for expanding the mechanism to allow for difficulty adjustment.
ReplyDeleteI feel like to make the mechanism really shine, the dice should be color-coded so that the roll can happen all at once. The malus dice should be black or dark red, while the bonus dice should be sparkly blue.
This is very much my RPG naivety showing through, but what actually is the difference between saving throws and attribute checks? I've been treating everything with a roll based off the most relevant attribute for interacting with the environment (whether it be actively or reactively). Is there a bigger gulf between the two terms?
ReplyDelete