09 August 2018

Orc GLOG class


Offer this class when your players are frustrated and just want to kill something.

Class: Orc

Setting Context

"Since suffering and violence are the only things that appease the gods, orcs believe that it is only the violence of the world that keeps the gods from destroying it." - Arnold K

Description

Starting Equipment: leather armor, any 2-handed weapon.

Starting Skill: Warrior. See Professions for a second skill. Keep rolling until it makes sense.

Templates

A: WAR, NIGHT RAIDER

B: MURDER, DISEASE IMMUNITY, SACRIFICE

C: MURDER MURDER, BLOOD JEALOUSY

D: MURDER MURDER MURDER, CLEAVE, WARCHIEF PRAYER

You gain +3 ATK for each Orc template you possess. An adventurer's first template must be an Orc template or none will ever be an Orc template.

A:
WAR
Intelligence maximum = 5 in non-war things. Wisdom maximum = 5 in non-war things.

NIGHT RAIDER
Bright light causes -3 to all your rolls.

WAR OFFERING
If you drop below 0 HP and are incapacitated, the other PC orcs in your party may make a free attack roll with a melee weapon.

B:
MURDER
Gain +1 to all damage rolls.

DISEASE IMMUNITY
You are immune to most diseases. Diseases caused by contact with the undead are still effective.

SACRIFICE
You have lived too long to evade sacrifice. If you don't dedicate at least one humanoid kill per week by ritual (any ritual) to the cruel gods, you will waste away. Lose one CON per day until this is rectified. CON lost in this way cannot be recovered by rest or by magic.

C:
MURDER MURDER
Gain an additional +1 to all damage rolls.

BLOOD JEALOUSY
Save against Intelligence whenever someone else kills someone you attempted to kill. If you fail, jealousy forces you to make an attack against that person.

D:
MURDER MURDER MURDER
Gain an additional +1 to all damage rolls.

CLEAVE
Whenever you reduce a creature to 0 HP with an attack, you can make another attack with the same weapon against a target within 5’. You can only cleave an number of targets equal to your Level in a single round.

WARCHIEF PRAYER
Bargain with hateful, violent gods.

Bargains always include promises of violence, gifts of violence, or both. The gods hate orcs and will punish any debt that lasts more than short while. The GM may decide to alter circumstances in response or grant bonuses to rolls up to +3, as best suits the request and the payment. The penalty for an unpaid debt must always be double the benefit granted.

Surviving any situation against the odds requires a sacrifice, even if no bargain was made. The bargain was implicit.

"If my clan survives this battle," the warchief says, "I will sacrifice ten of their number atop the Red Tree. Grant me this covenant, O Lord of Teeth, O Cracker of Bones, and I will fulfill my vow." - Arnold K. The orc gods do not speak or communicate in any way other than direct action. Orcs may only assume their request has been granted when the desired outcome occurs.

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